![]() ![]() There’s a sense of continuity and escalation to the fights that many fighting game story modes don’t have, and being able to fight the same character several times in succession helps sell the uniqueness of their fighting styles, their relationships with the other fighters, and the stakes at play.Īfter about an hour with the story mode, I switched over to Arcade Quest, though I could have gone almost anywhere in the large part of Tekken 8 Bandai Namco made available to me. Alternatively, you might also have access to several moves that would be too powerful for normal play or gain access to new stuff when the plot calls for it. Things going badly for your character in the cinematics? You might start the next scrap at lower health, or be unable to use certain techniques. What struck me most was how intimate many of the fights felt. ![]() And then there are the fights themselves: alternatively brutal, wild, and unique affairs that change depending on what is happening in the story. From the word go, you’ll notice how incredible everything looks, to the point that certain transitions between cinematics and gameplay are sometimes hard to spot. ![]() I spent about three hours playing Tekken 8 this past week. ![]()
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